Science Fair 3Q

Learning never stops. AHISR much awaited Science FAIR was on with its full go in the air. The primary objective of the project was to have students approach a problem scientifically. 

The projects were related to STEAM (Designing process), or experimental in nature as opposed to research oriented. In other words, students did a test, survey, or experiment to determine the answer to their question instead of just looking it up in a book.